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← all cardsTopic 11 · Wave Motion · Energy & intensity

Geometry decides the law

● VERBATIM — examined word-for-word

3-D spherical (point source, "all directions"): I = P/4πr², I ∝ 1/r², A ∝ 1/r. Hemisphere ("all directions in front"): P/2πr². 2-D ripple (pond surface): energy over circumference → I ∝ 1/r, A ∝ 1/√r — DHS prints the warning: the 3-D law CANNOT be used. 1-D beam/plane (laser): I, A constant. Only I ∝ A² is universal.

spherical: I = P/4πr² · ripple: I ∝ 1/r · beam: I const

What this actually means

The inverse-square law is not a law of waves; it is a law of spheres. A point source spreads its power over area 4πr², so I = P/4πr² and amplitude falls as 1/r.

Change the geometry and the law changes with it. 'All directions in front' means a hemisphere: P/2πr². Pond ripples spread around a circumference, so I ∝ 1/r and A ∝ 1/√r. A laser beam barely spreads at all: I stays constant.

Read the geometry cue words before writing any r-dependence. The only relation that survives every geometry is I ∝ A².

The trap

Using the 3-D inverse-square law for a 2-D surface ripple — ripples give I ∝ 1/r, A ∝ 1/√r.

Prove it — watch it be true

  1. In sphere mode, press r ×2: intensity drops to a quarter
  2. Switch to ripple mode, press r ×2: intensity only halves
  3. Check the log-log plot: slope −2 for the sphere, −1 for the ripple
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